iOS实现一个颜色渐变的弧形进度条

直接上代码(已封装)

.h

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#import <UIKit/UIKit.h>
@interface ArcProgressView : UIView
-(void)setPercent:(NSInteger)percent animated:(BOOL)animated;
@end

.m

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#import "ArcProgressView.h"
#import "UIView+WSDatePicker.h"
#define degreesToRadians(x) (M_PI*(x)/180.0) //把角度转换成PI的方式
#define PROGREESS_WIDTH 140 //圆直径
#define PROGRESS_LINE_WIDTH 8 //弧线的宽度
#define UIColorFromRGB(rgbValue) [UIColor \
colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
green:((float)((rgbValue & 0xFF00) >> 8))/255.0 \
blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
@implementation ArcProgressView
{
CAShapeLayer *_trackLayer;
CAShapeLayer *_progressLayer;
}
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setupUI];
}
return self;
}
- (void)setupUI
{
_trackLayer = [CAShapeLayer layer];//创建一个track shape layer
_trackLayer.frame = self.bounds;
[self.layer addSublayer:_trackLayer];
_trackLayer.fillColor = [[UIColor clearColor] CGColor];
_trackLayer.strokeColor = [UIColorFromRGB(0xf2f2f2) CGColor];//指定path的渲染颜色
_trackLayer.opacity = 0.25; //背景同学你就甘心做背景吧,不要太明显了,透明度小一点
_trackLayer.lineCap = kCALineCapRound;//指定线的边缘是圆的
_trackLayer.lineWidth = PROGRESS_LINE_WIDTH;//线的宽度
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(PROGREESS_WIDTH/2, PROGREESS_WIDTH/2) radius:(PROGREESS_WIDTH-PROGRESS_LINE_WIDTH)/2 startAngle:degreesToRadians(-210) endAngle:degreesToRadians(30) clockwise:YES];//上面说明过了用来构建圆形
_trackLayer.path =[path CGPath]; //把path传递給layer,然后layer会处理相应的渲染,整个逻辑和CoreGraph是一致的。
//然后,创建一个新的CAShapeLayer来截取这个颜色渐变的层
_progressLayer = [CAShapeLayer layer];
_progressLayer.frame = self.bounds;
_progressLayer.fillColor = [[UIColor clearColor] CGColor];
_progressLayer.strokeColor = [[UIColor redColor] CGColor];
_progressLayer.lineCap = kCALineCapRound;
_progressLayer.lineWidth = PROGRESS_LINE_WIDTH;
_progressLayer.path = [path CGPath];
_progressLayer.strokeEnd = 0;
CALayer *gradientLayer = [CALayer layer];
CAGradientLayer *gradientLayer1 = [CAGradientLayer layer];
gradientLayer1.frame = CGRectMake(0, 0, self.width/2, self.height);
[gradientLayer1 setColors:[NSArray arrayWithObjects:(id)[[UIColor greenColor] CGColor],(id)[UIColorFromRGB(0xfde802) CGColor], nil]];
[gradientLayer1 setLocations:@[@0.5,@0.9,@1 ]];
[gradientLayer1 setStartPoint:CGPointMake(0.5, 1)];
[gradientLayer1 setEndPoint:CGPointMake(0.5, 0)];
[gradientLayer addSublayer:gradientLayer1];
CAGradientLayer *gradientLayer2 = [CAGradientLayer layer];
[gradientLayer2 setLocations:@[@0.1,@0.5,@1]];
gradientLayer2.frame = CGRectMake(self.width/2, 0, self.width/2, self.height);
[gradientLayer2 setColors:[NSArray arrayWithObjects:(id)[UIColorFromRGB(0xfde802) CGColor],(id)[[UIColor redColor] CGColor], nil]];
[gradientLayer2 setStartPoint:CGPointMake(0.5, 0)];
[gradientLayer2 setEndPoint:CGPointMake(0.5, 1)];
[gradientLayer addSublayer:gradientLayer2];
[gradientLayer setMask:_progressLayer]; //用progressLayer来截取渐变层
[self.layer addSublayer:gradientLayer];
}
-(void)setPercent:(NSInteger)percent animated:(BOOL)animated
{
[CATransaction begin];
[CATransaction setDisableActions:!animated];
[CATransaction setAnimationTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[CATransaction setAnimationDuration:1.0];
_progressLayer.strokeEnd = percent/100.0;
[CATransaction commit];
}
@end